I'm Sam
I’m a game designer based in France.
I work as a designer because I love telling stories and getting to experience a different reality through play. What I value most in games is immersion, and fully realizing the player fantasy, especially through systems.
Outside of work, I’m passionate about history, politics, cinema and food.
Experience
Game Designer at Crytek
Full time, remote
Working on live service support for Hunt: Showdown. Responsibilities include feature ownership of game modes, progression and new player onboarding.
2022 - Present
2021 - 2022
System Designer at Gunzilla
Full time, on-site in Frankfurt
Worked on pre-production & early production for Off The Grid. Responsibilities included game mode and mission design.
2019
Game Design Intern at Eugen Systems
Internship, on-site in Paris
Worked on post-launch content for Steel Division II. Responsibilities included game, level and mission design.
2017 - 2021
Education
BFA - Game Design & Production at Supinfogame Rubika, France