I'm Sam

I’m a game designer based in France.

I work as a designer because I love telling stories and getting to experience a different reality through play. What I value most in games is immersion, and fully realizing the player fantasy, especially through systems.

Outside of work, I’m passionate about history, politics, cinema and food.

Experience

Game Designer at Crytek
Full time, remote

Working on live service support for Hunt: Showdown. Responsibilities include feature ownership of game modes, progression and new player onboarding.

2022 - Present


2021 - 2022

System Designer at Gunzilla
Full time, on-site in Frankfurt

Worked on pre-production & early production for Off The Grid. Responsibilities included game mode and mission design.


2019

Game Design Intern at Eugen Systems
Internship, on-site in Paris

Worked on post-launch content for Steel Division II. Responsibilities included game, level and mission design.


2017 - 2021

Education

BFA - Game Design & Production at Supinfogame Rubika, France